UI/UX Design Services for products built faster than they were designed

Building fast is easy now. Shipping something that works for the person using it is still the hard part. The interfaces that didn't have a UI/UX designer in the room show it – not because they're broken, but because every screen makes sense individually and the product doesn't make sense as a whole.

Tanya Donska gets into the interface and fixes the execution layer – the flows, the states, the components, the gaps between screens that nobody designed, and the interactions that work in Figma and break everywhere else. Ten years of UI/UX design services for products that were built faster than they were designed.

Start with the free audit

Expertise

Most UI/UX design problems have been there longer than anyone's comfortable admitting. Below is what user experience design services actually look like in practice.

/ 001

UI\UX Product Audit

You know the UI\UX is broken. You just don't know where to start.

Start with the free review
UI\UX Product Audit

The flows feel wrong. Feedback is vague – "it's confusing" – but nobody can point to exactly where or why. The team has theories – none of them agree.

Tanya spends three days in the actual product – mapping where users hesitate, where they give up, and what's creating friction that shouldn't be there. Every finding ranked by impact. Every recommendation specific enough to act on.

A prioritised UX design improvement list from a senior designer who's seen enough digital products to know what actually moves the needle.

/ 002

Built without design

You shipped fast. Now everything's held together with duct tape.

The product design was built by engineers who are excellent at engineering. The interface reflects this: every field has a label, every button does something. The hierarchy is technically there if you know where to look. Users don't know where to look. They ask support. Support explains. User gives up.

Tanya gets into the interface, finds where the engineering logic is fighting the user logic, and redesigns the parts that work against the person using them – UI/UX design that makes the product feel like someone thought about the user before the developer.

The outcome:

A product that feels like it was designed, not assembled. Users who navigate without asking support.

/ 003

Screens without a journey

The screen looks right. The flow doesn't go anywhere.

How Tanya approaches UX design

Every screen looks considered individually, but together they don't make sense. The onboarding drops people off at step three, the checkout has a field nobody fills in correctly, and the multi-step form loses a third of users on the last step, which is the one that matters. The happy path works. Everything else is an open question.

Tanya designs the flows end to end – every step, every state, every moment where a user could get confused or give up. UX design that treats the interface as a sequence of decisions, not a collection of screens.

The outcome:

Flows that lose fewer people at the parts that matter.

/ 004

Grew past the original UX

The product grew. The interface didn't know that yet.

It started with one user type doing one thing. Then came the roles, the permissions, the edge cases, the power users who needed everything and the new users who needed it explained. The navigation that worked for version one is now a liability. Everyone's built a workaround. Nobody agrees on what the interface is actually for anymore.

Tanya gets into the product and designs for the complexity it actually has – not the complexity it started with. Multi-role interfaces, permission states, data-heavy dashboards, the flows that only make sense if you've been using the product since 2021. For products that outgrew their original logic – and the SaaS website design that's supposed to explain it.

The outcome:

An interface that works for the user who's been there three years and the one who started last Monday.

/ 005

Built without consistency

Shipped a design system. Nobody opened it since.

How Tanya approaches SaaS product design

Most design systems get built once, presented to the team, and ignored by the next sprint. Components that don't cover real cases, documentation nobody reads, and a Figma library that was supposed to bring consistency but lives in a tab nobody opens.

Tanya builds design systems and component libraries that survive contact with a real team – the kind developers open instead of work around, with UI/UX design decisions documented clearly enough that the next person doesn't have to guess what was intended.

The outcome:

A design system the team actually uses, six months after it was handed over.

How DNSK.WORK is different

Most design agencies run the same playbook. Here's what DNSK.WORK doesn't do.

Standard agency process Items removed
Six weeks of discovery
The kickoff deck
The account manager
The junior in the Figma
The handoff call

DNSK.WORK – a UI/UX design agency without the agency part.

The work here started somewhere. Usually a free UX review and a product that mostly worked.

Start with the free review

They said it better

Most clients find DNSK.WORK through someone who's already worked with Tanya. That's not an accident. The kind of work that actually gets fixed doesn't need much selling.

DNSK.WORK Client feedback — printed for your records
SERVICEDigital Product Design
DURATIONAs needed
DISCOVERY PHASENone
ACCOUNT MANAGERNone

Tetiana was fantastic to work with. She embodies an exceptional balance of creative ingenuity and highly efficient in producing quality designs. Tetiana was thoughtful and methodical in her approach, leveraging her broad experience to solve crucial UX problems. At the end of our project, Tetiana delivered a clean, crisp and simple design for a relatively complex product. I would definitely engage her services again.

Aziz Ayman

Aziz Ayman

Founder & CEO, FLUX

01 / 03
SERVICEDigital Product Design
DURATIONAs needed
DISCOVERY PHASENone
ACCOUNT MANAGERNone

DNSK listened to our objectives and worked with us to create a visual aesthetic that from the ground up that worked for our company. She was receptive to feedback and helped guide us to solutions that worked. We are so happy with the final website and brand identity and look forward to working with her again!

Stacy French

Stacy French

VP Digital, Economic Nonprofit

02 / 03
SERVICEDigital Product Design
DURATIONAs needed
DISCOVERY PHASENone
ACCOUNT MANAGERNone

They've been a valuable contributor to our company and have done excellent designs. They have some of the fastest 0 to 1 designers we've worked with, and everything we get back from them is high quality. They've delivered us 5-10 app/website designs over the past few years that we've shipped & implemented. They also help us iterate on the designs and make our products better.

Patrick Lu

Patrick Lu

Founder, Quant Five

03 / 03

FAQ

Most people spend the first call asking questions they could've answered before it. What does the process look like? How long does it take? What happens if the scope changes? Fair questions – they're below.

/ 01

What is UI/UX design and why does it matter?

UI is the interface – what users see and interact with. UX is the experience — how easy, logical and satisfying that interaction is. For most products, the line between the two is blurry and doesn't matter much. What matters is whether users can do what they came to do without thinking too hard about it. When they can't, it's a UI/UX design problem.

/ 02

Who provides UI/UX design for B2B companies?

Agencies, offshore teams, and independent designers. Most B2B companies try the first two before landing on the third. Agencies and UI/UX design companies move slowly and charge for the overhead. Offshore teams are cheap until the specs get lost in translation. A senior UI/UX designer embedded directly in the product is usually what works – someone accountable for the output, close enough to the product to make the right calls. Most B2B companies try the first two before landing on the third. Agencies move slowly and charge for the overhead. Offshore teams are cheap until the specs get lost in translation. A senior UI/UX designer embedded directly in the product is usually what works – someone accountable for the output, close enough to the product to make the right calls.

/ 03

How do you choose a UI/UX design agency that won't waste six months of your budget?

Look past the portfolio and ask how the work actually gets done. Who's on the account day to day? How long before anything gets designed? What does the handoff look like? A UI/UX design agency that leads with process is usually one where the process is the product. The best signal is a partner who wants to get into your actual product fast, not spend the first month in workshops.

/ 04

Does DNSK.WORK offer mobile UI/UX design services?

Yes – and it's rarely treated as an add-on. Most products that come to DNSK.WORK have a mobile experience that was designed last, deprioritised every sprint, and shows up in support tickets as "the app feels clunky." Tanya treats it as a first-class surface, not a responsive afterthought.

/ 05

Do I need a full UI/UX design team or just one senior designer?

Fewer people than you think, with more experience than you're probably getting. Most scaling products don't have enough design work for a UI/UX design agency – they have enough for one senior person who moves fast. The problem with teams is the senior spends half their time managing and half their time in the work. One senior designer embedded directly does more, faster, with less coordination overhead.

/ 06

What UI/UX design principles does DNSK.WORK actually follow?

Not the textbook ones. Clarity over cleverness. Behaviour over aesthetics. Outcomes over outputs. And specificity – every UI/UX design decision has a reason, documented, traceable, not "it felt right on the day.

/ 07

What does UI/UX design consulting look like at DNSK.WORK?

Less consulting, more doing. UI/UX design consulting at DNSK.WORK means Tanya in the product or your startup website – identifying what's wrong, proposing how to fix it, and executing the fix. No recommendations without implementation, no strategy without execution. If the problem is clear enough to consult on, it's clear enough to fix.

/ 08

How much do UI/UX design services cost?

Three models. The Diagnosis Sprint starts at $2,250 – Tanya gets into the product, finds what is broken, and hands over a prioritised fix list with dev-ready Figma for the critical issues. Fixed scope projects run at $100 per hour, typically $8,000–$25,000 depending on scope. The embedded retainer is $7,500 per month with a three-month minimum – right when the product is moving fast and needs senior UI/UX judgment in every sprint. No retainer required to start.

/ 09

What does the UI/UX design process look like?

Audit first, then fix. Tanya gets into the actual product – not the Figma prototype, the live one with real user flows. She maps where users drop off, where the UI fights the UX, and what is creating friction. From that, a prioritised list of what to fix and in what order. Then design: flows, states, components, the gaps between screens nobody designed. Everything handed over in dev-ready Figma – no assets missing, no ambiguity about how it builds. Runs async, fits into your sprint cycle without adding overhead.

/ 10

Do you work with startups?

Yes – most clients are early-stage or scaling SaaS companies. The model is built for teams that need a senior UI/UX designer making the calls but cannot justify a full-time hire yet. Early-stage startups typically start with a Diagnosis Sprint – three days, clear answer, no long commitment. Series A and beyond usually move to the embedded retainer: Tanya in the sprints, the design reviews, and the decisions before they ship.

/ 11

Can you handle both UI/UX design and development?

The design, yes. The build, no – and that distinction matters. DNSK.WORK produces dev-ready Figma: every state documented, every interaction specified, every edge case considered. A developer can build directly from it without a handoff call. If you need the build handled alongside the design, Tanya works closely with your development team or can point you to trusted developers for the build phase.