Why Design Packages Kill Projects (What I Saw Happen)

Got a call from a designer friend last year. Voice sounded tired.

“Remember that client I was excited about? The fintech thing?”

“I’m two months into fixing what a design package agency did. It’s all garbage. And the client’s out of money.”

“Yeah, what happened?”

(This is how most design package stories end.)


The Setup: How The Client Found My Friend

Client was a small fintech startup. Series A funded. Had €400K for product development. Needed to rebuild their payment flow and dashboard.

Found an agency offering “Complete UI/UX Design Services Package” for €120K. Fixed scope, fixed timeline, fixed deliverables. Everything spelled out in a neat proposal.

Looked perfect. Clean contract. Clear milestones. Professional presentation deck.

Client signed thinking they’d found proper UI/UX design services. Instead got a factory.

Five months later, agency delivered everything promised:

  • 47 screens designed
  • Interactive prototype
  • 3 usability test reports
  • Component library
  • Handoff documentation
  • Final presentation

Client paid final invoice. Started looking for developers to build it.

That’s when they called my friend. “Can you help transition this to engineering?”

He said yes. (Mistake.)


What The Design Package Actually Delivered

My friend opened the Figma files expecting standard handoff work. Maybe clean up some specs, answer developer questions, help with edge cases.

What he found:

The payment flow made no sense

  • User goes to checkout
  • Asked to verify email (why now?)
  • Redirected to separate page, back to checkout (state lost)
  • Three “confirm” buttons on same screen
  • No path for failed transactions

Pretty screens. Zero logic.

The dashboard showed everything and nothing

  • 17 metrics above the fold
  • Three chart types for same data
  • No hierarchy, no “this matters most”
  • Users needed 10 minutes to understand it

Agency delivered “dashboard design” checkbox. Didn’t matter if it worked.

The onboarding skipped critical steps

  • Welcome screen
  • Then straight to dashboard
  • No KYC verification flow (required by law for fintech)
  • No explanation of how anything works
  • Assumed users already understood the product

Agency’s usability test report said “onboarding was intuitive.” (They tested it with their own team members who’d been working on the project for months. Shocking it felt intuitive to them.)

The component library was decoration

  • 14 button variations (most unused)
  • Components didn’t match actual screens
  • Half the components had no documentation
  • Engineers couldn’t use it without completely rebuilding

My friend spent three hours just trying to understand the file structure. Failed.


Why It Looked Good But Was Broken

The agency delivered exactly what the package promised:

  • ✓ X screens
  • ✓ Interactive prototype
  • ✓ Usability tests
  • ✓ Component library
  • ✓ Documentation

All checkboxes ticked.

What they didn’t deliver: flows that make sense, design solving actual problems, understanding of fintech regulations, logic connecting screens, anything engineers could build.

Package was optimized for selling and delivering, not for working.

The presentation deck looked amazing. Glossy mockups, smooth animations, professional typography. Client’s investors loved it.

Looked like professional UI/UX design services. Was actually production line output with nice slides.

Then developers tried to build it and realized nothing connected properly.

That’s when my friend got the real call: “Can you fix this?”


The 2-Month Cleanup Attempt

My friend started diagnosing what could be salvaged.

Week 1: Assessment
Went through every screen. Mapped every flow. Listed every problem.

Final count: 23 critical UX issues, 47 missing states, zero consideration for edge cases.

Nothing could be patched. Entire information architecture was wrong.

Week 2-3: Tried Fixing Core Flows
Redesigned payment flow from scratch. Added proper KYC verification. Fixed onboarding logic.

Realized dashboard needed complete rebuild. Every metric needed prioritization. Every chart needed context.

Week 4-6: Realized It’s All Broken
Component library unusable. Threw it out, started new one.

Prototype looked good but demonstrated nothing useful. Rebuilt actual user flows.

Documentation was placeholder text copied from another project. Had to rewrite everything.

Week 7-8: Started From Scratch
Finally admitted the truth: nothing from the package was salvageable.

Threw out all 47 screens. Kept maybe 3 visual elements (colors, logo placement).

Started actual UX design work: user research, flow mapping, priority definition, proper information architecture.

This is what the client should have gotten from day one.


Why The Project Failed Anyway

My friend spent 2 months getting the foundation right. Fixed payment flow, rebuilt dashboard logic, created actual usable component system.

Started building proper screens. Was making real progress.

Then client called: “We need to pause. We’re out of budget.”

The numbers:

  • First agency: €120K (got nothing usable)
  • My friend (2 months): €35K (got foundation but no completion)
  • Remaining budget: €15K
  • Actual cost to finish properly: €80K (minimum)

Client had burned €155K and didn’t have a working product. Investors weren’t funding more without seeing progress.

Project died.

Not because the design was hard. Because the money was already spent on theatre.


What UI/UX Design Services Packages Actually Are

After watching this happen, I understand what these packages really are:

Factory-style production optimized for sales, not outcomes. Agency can sell them at scale because:

  • Fixed scope = easy procurement
  • Clear deliverables = measurable progress
  • Professional presentation = looks legitimate
  • Cheap price = attractive to startups

They’re designed to be sold, not to work.

Predetermined deliverables regardless of actual problem. Package says: 40 screens, 2 prototypes, 3 usability tests. Doesn’t matter if your actual problem is:

  • Confusing navigation (needs 3 screens, not 40)
  • Broken information architecture (needs research, not more screens)
  • Missing critical user flow (needs logic, not prototypes)

You’re getting what the package promises, not what your product needs.

Output theater, not thinking. Real product design requires:

  • Investigation: What’s the actual problem?
  • Diagnosis: Why are users struggling?
  • Strategy: What approach will fix this?
  • Design: How do we implement the fix?

Packages skip straight to design because investigation doesn’t fit a fixed scope.


Why Clients Keep Buying Design Package UI/UX Design Services

Watched my friend tell this story to another client six months later. They still wanted a design package.

“But it’s more predictable,” they said.

Here’s why clients love design packages:

They feel safe
Fixed price, fixed scope, fixed timeline. Everything spelled out.

Feels more predictable than “let’s investigate and see what you need.”

(Except it’s not predictable when you pay for garbage and need to start over.)

Procurement departments can process them
RFP says: “Deliverable: Dashboard design, Timeline: 6 weeks, Cost: €50K”

Easy to compare, approve, measure.

Nobody gets fired for choosing the agency with clear deliverables.

Problem is: UI/UX design services that fit procurement processes rarely fit actual design needs.

They’re cheaper upfront
Package: €120K for everything. Proper engagement: €50K just for discovery, then more for execution.

Package looks like better value.

(Until the €120K bought nothing and you need €80K more to finish.)

Agencies are good at selling them
Professional website. Case studies with big logos. Polished sales presentation.

Make it feel legitimate. Make it feel safe.

Make it feel like you’re getting enterprise-level UI/UX design services for startup prices.

You’re not. You’re getting factory output with enterprise presentation.


What Actually Happens With Design Packages

I’ve seen this pattern now seven times. Different agencies, different clients, same result.

Phase 1: Purchase (Feels good)
Client signs. Agency kicks off. Everyone’s optimistic.

Phase 2: Delivery (Looks good)
Agency delivers everything promised. Presentation impresses investors.

Phase 3: Reality (Goes bad)
Development starts. Nothing makes sense. Flows broken. Logic missing.

Phase 4: Cleanup (Costs more)
Hire someone to fix it. Realize it’s broken. Start over. Run out of money.

Phase 5: Failure (Project dies)
Can’t fund completion. Product launches broken. Users confused. Churn high.

Or worse: Company succeeds despite the design, then spends years accumulating design debt trying to fix the foundation while managing too many stakeholders who all have opinions.


Why Design Packages Feel Like Good UI/UX Design Services But Aren’t

The core problem: design packages optimize for the sales process, not the design process.

What makes them sellable:

  • Fixed price (easy to budget)
  • Clear deliverables (easy to measure)
  • Fast timeline (feels efficient)
  • Professional presentation (looks legitimate)

What makes design actually work:

  • Flexible scope (respond to what you learn)
  • Outcome focus (not deliverable count)
  • Proper investigation time (can’t rush understanding)
  • Honest diagnosis (not predetermined solution)

These are opposites.

Package that’s easy to sell is hard to make work. Engagement that works well is hard to sell.

Agencies choose “easy to sell” because they’re optimizing for closing deals, not successful projects.


The Pattern I Keep Seeing

My friend now refuses fixed-scope design work. Lost that fintech client’s money taught him.

But he still gets calls every month: “We need a design package with fixed price for X deliverables.”

He asks: “What problem are you solving?”

They answer: “We need a dashboard designed.”

He asks: “Why? What’s broken?”

They don’t know. They just know they need “dashboard design.”

This is why packages exist: clients want solutions before understanding problems.

Agencies sell predetermined solutions because it’s easier than doing actual UX work.

Everyone loses except the agency (who already got paid).


What I Tell People Now About UI/UX Design Services

When someone asks me about design packages, I tell them my friend’s story.

€155K spent. Zero working product. Project died.

Not because design was hard. Because they paid for deliverables instead of thinking. Real UI/UX design services start with investigation:

  • What are users actually struggling with?
  • Why is your current solution failing?
  • What would success look like?
  • What’s the simplest thing we could build to test if we’re right?

Then design follows from understanding. Not before.

Packages promise certainty but deliver failure. Proper process feels uncertain but delivers results. I know which one I’d bet my money on.

(My friend knows now too. Learned it the expensive way.)


Final Thought

The fintech startup eventually shut down. Design disaster didn’t help.

The design package agency is still running. Still selling the same packages. Still delivering the same garbage.

Different clients, same pattern. Will keep happening as long as clients want fixed certainty over honest investigation.

My friend turned down three potential clients last month because they insisted on package pricing.

“I’m not doing that again. Rather turn down work than watch another project die.”

Smart choice.

If someone’s selling you predetermined UI/UX design services with fixed deliverables before understanding your problem, they’re not selling design.

They’re selling theater.

And theater doesn’t fix broken products.

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DNSK WORK
Design studio for digital products
https://dnsk.work